
Wargames Vault
For those who wish to order our rules online, the following rulesets are available via Wargames Vault. If that is what you are looking for, please follow the link and they take care of the rest. Note they quote in US dollars. We price in pounds sterling so the actual price will vary according to exchange rates
The Ruin of Britain - Dark Age Battlefield Rules and Campaign System

This ruleset is set during dark age Britain, covering the late 4th to the end of the 6th century. Like all our rules they are all “period specific” thus avoiding the need to write them in a way that theyneed to cover every eventuality in a broad range of campaigns or theatres of war. Instead, they concentrate on a specific war and model just the key features of that campaign, making for brief but historical rules. They are designed for 10mm figures, but are suitable for anything up to 28mm with suitable adjustments.
This Gamebook contains:
† A summary of the war and details of the forcesof the participants
† A set of campaign rules in 4 periods of the Ruin of Britain.
† A ruleset to fight tabletop battles either as part of the campaign or as one shot battle
The gamebook comes in both a print friendly and full colour format with the playsheets needed as a separate file. The events cards are also include to be printed off and stuck onto card.
Price: £10.00
Dell-arte della guerra - Italian Renaissance Rules

Dell'arte della guerra is a ruleset that seeks to recreate the campaigns of renaissance Italy.
Each player represents a family of Condottiere, who take on contracts on behalf of one of the great Italian powers and fight each other in one of the endemic wars between these powers. :
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A brief summary of the period and details of the forces of the participants.
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A set of campaign rules including status sheets and counters.
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A set of battlefield rules that can be used to resolve campaign actions or can be used independently to fight one-off battles of the period.
Please note there are a lot of counters and cards to cut out for this game.
Price: £13.00
For Lords Tomorrow is a Busy Day - Rules for the War of the Roses

This set of table-top and campaign rules are designed to be used to represent the Wars of the Roses, with the rules allowing either a single game or campaign the whole period.
The rules are “period specific” thus avoiding the need to write them in a way that they need to cover every eventuality in a large range of campaigns or theatres of war. Instead they concentrate on a specific war and model just the key features of that campaign, making for brief but historical rules.
This Gamebook contains:
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A brief summary of the period and details of the forces of the participants.
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A set of campaign rules including status sheets and counters.
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A set of battlefield rules that can be used to resolve campaign actions or can be used independently to fight one-off battles of the period.
Price: £5.00

The English Civil War when gamed at County level gives great opportunities for gaming this fascinating period. You have the problem of controlling areas for your cause, denying them to your enemy and yet always at the whim of the King or Parliament in providing the great central field armies with resources. The great National events of the great battles or the support of the Scots or the arrival of the great central field armies as they maraud through your county makes for a most unpredictable game.
The novel battlefield rules emphasise the limitations of command and allow the games to flow fast and furious such that they are often over in a couple of hours or the time they would have been fought in reality.
Scope: Included are a set of battlefield figure rules for fighting battles up to 6,000- 8,000 men with a full colour Campaign system to fight the war. Thus your battles will have a context of when and why they were fought. There is also a system for fighting one-off battles.
Contents: 56 page Gamebook, 2 x A4 Unit Counters, 1 x A4 Game Counters, A4 sheet of Fate cards Campaign Calendar, 2 x A4 Off-Table Charts, There is a two-page Playsheet (one for the Campaign System one for the Battlefield) and 2 A3 or 4 A4 map of Worcestershire.
SCALES & BASING
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Ground Scale: 1” = 10 yards/metres. All combat and movement are by handspan or 6” rules. So a battle is approx. half a mile by a third of a mile
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Time Scale: 1 Turn = 10-15 minutes
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Table Size: 6 x 4 ft. up to 8 x 6 ft.
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Figure/Base ratio: Figures per base according to pocket. We use Pendraken’s 10 mm figures with 12 pike, 8 shot, 4 cavalry or 1 gun and 2-4 crew per base. 1 Base = 50 foot or 25 horse. Ratio is approx. 1:6 to 1:10.
Price: $10.00
(App £8.00)

The game covers the opening campaign of the Great War in the West with the Germans carrying out the Schlieffen Plan and the French their Plan XVII. There are rules and counters for a map campaign but the heart of the system are the novel tabletop rules to fight either corps on corps or multi-corps battles in a few hours where the campaign will give context for the battle created by the campaign manoeuvrings.
We have also included a mini-campaign system where results from the previous corps on corps fight leads to later fights with ever more exhausted forces.
Contents: 52 page Gamebook, 3 x A4 set of coloured game counters, Timeline Chart, Off-Map displays for both sides, Day of Battle Card, Battlefield Creation Card for the tabletop battles, 4 sheets of Battlefield Tactical Cards, Battlefield Losses & POW Charts and a two-page Playsheet (one for the Campaign System one for the Battlefield). There are also 2A3 Campaign maps or 4 A4 Campaign maps (depending upon your printer).
SCALES & BASING
Ground Scale: 10” = 2.5 km 100 metres. Movement is by width or length of the Playsheet. Artillery ranges are 2 or 3 lengths of the Playsheet so there is lots of space for manoeuvring into position and deciding the line of advance.
Time Scale: 1 Turn = 1 hour
Figure/Base ratio: 2 infantry bases = 1,000 bayonets, 3 cavalry or Jaeger bases = 1,000 sabres or riflemen, 1 HMG base = 6 HMGs, 1 artillery base = 12 guns. Figures per base according to pocket. We use Pendraken’s 10 mm figures with 3 infantry, 2 cavalry or 1 gun and 2-4 crew per base.
Game Length: 2 – 4 hours depending on size of battle
Price: $13.00
(£10 approx)

The game covers the trench war on the Western Front from 1915 to 1918 from the viewpoint of the many British offensives that took place. The British team of 1 corps commander and from 2 to 5 divisional commanders select their plan of attack in a pre-game sequence of defining the frontage of attack and how to use the available artillery assets as well as gas and mines. The Germans options are largely defined by their doctrine of counter-attack and availability of reinforcements and are done by the British players in sectors that do not involve their division.
Depending on the success or failure of the attack players may be sacked and a divisional commander might leapfrog his corps commander to become the new corps commander!
There is also a system for fighting one-off battles at six periods in the war.
Content: Game Handbook with rules for setting up the battlefield, objectives, frontages and assets. There follows the rules on how to fight the battle with many examples of pay.
Also included are 6 Campaign Cards, Battlefield zone markers, Flow Charts on setting up the game and working out Victory and Defeat, Prestige Point Counters, 2-page Playsheet and Table of Organisation for the British & French Divisions.
Price: $10.00
(App £8.00)
The Glittering River - Rules for RCW Riverine Warfare
A full set of period specific rules that allow players to recreate the battles along the great rviers of the Russian Empire during the Russian Civil War. Included are a full set of battle rules, a campaign system and all the playsheets required
Price: $12.00