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Wargames Vault

For those who wish to order our rules online, the following rulesets are available via Wargames Vault.  If that is what you are looking for, please follow the link and they take care of the rest. Note they quote in US dollars.   We price in pounds sterling so the actual price will vary according to exchange rates

Dell-arte della guerra - Italian Renaissance Rules

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Dell'arte della guerra is a ruleset that seeks to recreate the campaigns of renaissance Italy.

 

Each player represents a family of Condottiere, who take on contracts on behalf of one of the great Italian powers and fight each other in one of the endemic wars between these powers. :

  • A brief summary of the period and details of the forces of the participants.

  • A set of campaign rules including status sheets and counters.

  • A set of battlefield rules that can be used to resolve campaign actions or can be used independently to fight one-off battles of the period.

Please note there are a lot of counters and cards to cut out for this game.  If that is too much , we do have printed copies of these rules for sale.

Price:  £13.00

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The game covers the opening campaign of the Great War in the West with the Germans carrying out the Schlieffen Plan and the French their Plan XVII. There are rules and counters for a map campaign but the heart of the system are the novel tabletop rules to fight either corps on corps or multi-corps battles in a few hours where the campaign will give context for the battle created by the campaign manoeuvrings.

We have also included a mini-campaign system where results from the previous corps on corps fight leads to later fights with ever more exhausted forces.

Contents:  52 page Gamebook, 3 x A4 set of coloured game counters, Timeline Chart, Off-Map displays for both sides, Day of Battle Card, Battlefield Creation Card for the tabletop battles, 4 sheets of Battlefield Tactical Cards, Battlefield Losses & POW Charts and a two-page Playsheet (one for the Campaign System one for the Battlefield). There are also 2A3 Campaign maps or 4 A4 Campaign maps (depending upon your printer).

SCALES & BASING

Ground Scale: 10” = 2.5 km 100 metres.  Movement is by width or length of the Playsheet. Artillery ranges are 2 or 3 lengths of the Playsheet so there is lots of space for manoeuvring into position and deciding the line of advance.

Time Scale: 1 Turn = 1 hour

Figure/Base ratio: 2 infantry bases = 1,000 bayonets, 3 cavalry or Jaeger bases = 1,000 sabres or riflemen, 1 HMG base = 6 HMGs, 1 artillery base = 12 guns. Figures per base according to pocket. We use Pendraken’s 10 mm figures with 3 infantry, 2 cavalry or 1 gun and 2-4 crew per base.

Game Length: 2 – 4 hours depending on size of battle

Price:  $13.00

(£10 approx)

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The War for the American Colonies is a fascinating mix of political and military interaction. The strategy of the war is randomised by the orders the British receive each fall, such as Cut-Off New England, Southern Expedition, Occupy coastal locations etc. Thus the frustration of a constantly changing strategic policy with ever fewer troops and a rising French intervention makes for a very challenging campaign system. It is not easy for the Americans either as they have to commit a lot of their operational activity raising troops, collecting supplies and trying to rid themselves of their more incompetent generals. The battlefield rules have a battlefield generator system depending upon where the battle is fought and has a novel non-tape measure means of showing movement to the key battlefield locations.

Contents: There is a 57 page Game Handbook with full Battlefield and Campaign rules.  There are Two A3 (or 4 A4) colour maps, 2 A4 pages of Campaign & Battlefield game counters, 3 A4 of battlefield Fate Cards, A4 Operational Chart, A4 Victory Points Chart, 2 x A4 Army Strength Charts and 2 x A4 Playsheets.

There is a system for fighting entertaining one-off battles.

SCALES & BASING

  • Ground Scale: Tactical 1” = 25 yards; Grand Scale  1” = 100 yards

  • Time Scale: Tactical 1 Turn = 10-15 minutes; Grand Scale 1 Turn = 20-30 minutes

  • Table Size: 7 x 5 ft.

  • Figure/Base ratio: Figures per base according to pocket. In the rules using 10 mm figures bases have 4 infantry, 3 cavalry or 1 gun and 2-4 crew per base. Tactical Game Ratio is approx. 1:4 to 1:6; Grand Scale Ratio is approx. 1:15 to 1:25.

  • Game Length: 3 hours

Price:  $12.00 (£9 approx)

Glory & Honour - Army Level Wargame Rules & Campaign System for The Seven Years War in Central Europe (1756-1763)

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The campaign game covers the Seven Years War in Central Europe (mainly Bohemia, Saxony & Silesia) during which Prussia fought a bitter and protracted war with Austria and her allies. The battlefield rules emphasise troop quality, ability of generals, role of light troops and the decisive effect of massed cavalry. Depending on the battlefield results and the occupation of key cities the Diplomatic Chart will influence the political stance of France, Sweden, Russia and the minor German States. These may add forces to one side or call for withdrawal of friendly forces to observe and deter these states.

Contents:  51 page Gamebook, A4 set of campaign counters, Allied Armies Strength Table, Prussian Armies strength Table, Honour Points Cards, Political Chart, Campaign Calendar, Playing the Cards Chart, Battlefield Creator Chart and a two-page Playsheet (one for the Campaign System one for the Battlefield). There is also 2A3 Campaign map or 4 A4 Campaign maps (depending upon your printer).

 

SCALES & BASING

  • Ground Scale: 1” = 100 metres. Movement is 5” for artillery, 10” for Infantry & 20” for Cavalry

  • Time Scale: 1 Turn = 15-20 minutes

  • Table Size: 5-6 x 4 ft.

  • Figure/Base ratio: Figures per base according to pocket. We use Pendraken’s 10 mm figures with 6 infantry, 3 cavalry, 3 light troops or 1 gun and 2-3 crew per base. With 4 - 8 Bases per Infantry or Cavalry Brigade. Ratio is approx. 1:50 to 1:80.

  • Game Length: 2 – 4 hours depending on size of battle

 

Price:  $10.00

(£8 approx)

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The English Civil War when gamed at County level gives great opportunities for gaming this fascinating period. You have the problem of controlling areas for your cause, denying them to your enemy and yet always at the whim of the King or Parliament in providing the great central field armies with resources. The great National events of the great battles or the support of the Scots or the arrival of the great central field armies as they maraud through your county makes for a most unpredictable game.

The novel battlefield rules emphasise the limitations of command and allow the games to flow fast and furious such that they are often over in a couple of hours or the time they would have been fought in reality.

Scope: Included are a set of battlefield figure rules for fighting battles up to 6,000- 8,000 men with a full colour Campaign system to fight the war. Thus your battles will have a context of when and why they were fought. There is also a system for fighting one-off battles.

Contents: 56  page Gamebook, 2 x A4 Unit Counters, 1 x A4 Game Counters, A4 sheet of Fate cards Campaign Calendar, 2 x A4 Off-Table Charts, There is a two-page Playsheet (one for the Campaign System one for the Battlefield) and 2 A3 or 4 A4 map of  Worcestershire.

SCALES & BASING

  • Ground Scale: 1” = 10 yards/metres. All combat and movement are by handspan or 6” rules. So a battle is approx. half a mile by a third of a mile

  • Time Scale: 1 Turn = 10-15 minutes

  • Table Size: 6 x 4 ft. up to 8 x 6 ft.

  • Figure/Base ratio: Figures per base according to pocket. We use Pendraken’s 10 mm figures with 12 pike, 8 shot, 4 cavalry or 1 gun and 2-4 crew per base. 1 Base = 50 foot or 25 horse. Ratio is approx. 1:6 to 1:10.

Price:  $10.00

(App £8.00)

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The game covers the trench war on the Western Front from 1915 to 1918 from the viewpoint of the many British offensives that took place. The British team of 1 corps commander and from 2 to 5 divisional commanders select their plan of attack in a pre-game sequence of defining the frontage of attack and how to use the available artillery assets as well as gas and mines. The Germans options are largely defined by their doctrine of counter-attack and availability of reinforcements and are done by the British players in sectors that do not involve their division.  

Depending on the success or failure of the attack players may be sacked and a divisional commander might leapfrog his corps commander to become the new corps commander!

There is also a system for fighting one-off battles at six periods in the war.

Content: Game Handbook with rules for setting up the battlefield, objectives, frontages and assets. There follows the rules on how to fight the battle with many examples of pay.

Also included are 6 Campaign Cards, Battlefield zone markers, Flow Charts on setting up the game and working out Victory and Defeat, Prestige Point Counters, 2-page Playsheet and Table of Organisation for the British & French Divisions.

Price:  $10.00

(App £8.00)

Malbrough s'en va-t-en guerre - Rules for the War of the Spanish Succession

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This set of table-top and campaign rules are designed to be used to represent the Wars of the Spanish Succession. 

 

There are two elements to the game: A Campaign game using a set of playing cards and the resulting figure battle. The former will give the latter its context and players must be careful to judge that the fight is worth the candle as the epitome of Generalship was the avoidance of risky battles. If players wish, a simple system can be generated to create one-off battles, so that each battle is different or to get players used to the novel battle system

This Gamebook contains:

  • A brief summary of the period and details of the forces of the participants.

  • A set of battlefield rules that can be used to recreate either the early or late period battles.

  • A set of battlefield rules that can be used to recreate either the early or late period battles.

Price:  £7.00

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The game covers the ’98, Great Rising in the French Revolutionary Wars to rid Ireland of British rule. The main organisers, the United Irishmen, were riddled with British agents, so knew many of the leaders, the date of the rising (24th May) and even the method of letting the country know that the rising had occurred (by stopping the mail coaches). The Government arrested most of the leaders and tried to ensure the mail service ran on time!

 

So, is there a game in this? Well of course there is, perhaps not as evenly matched or equipped forces but as a good example of asymmetrical warfare where a regularly trained army faces a peasant mass. Likewise, the incoherent nature of the United Irishmen is best portrayed via dice rolls rather than player decisions and that all players should be British Lord-Lieutenants defending their County, gaining prestige and gaining the support of the central government at Dublin Castle.  We have included in the game a novel mini-campaign system for four fictitious Irish counties struggling to destroy risings in their counties. There is also a neat system of creating one-off battles with context.

 

Contents:  32-page Gamebook, 1 x A4 sheet of Map & Status Counters, 1 x A4 sheet of Strength counters, 4 sets of British Action Cards, 3 x A4 Rebel Battle Plans and a two-page Playsheet. There is also an A3 Campaign map or 2 x A4 maps (depending upon your printer).

Price:  $8.00

For Lords Tomorrow is a Busy Day - Rules for the War of the Roses

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This set of table-top and campaign rules are designed to be used to represent the Wars of the Roses, with the rules allowing either a single game or campaign the whole period.  

 

The rules are “period specific” thus avoiding the need to write them in a way that they need to cover every eventuality in a large range of campaigns or theatres of war. Instead they concentrate on a specific war and model just the key features of that campaign, making for brief but historical rules.

This Gamebook contains:

  • A brief summary of the period and details of the forces of the participants.

  • A set of campaign rules including status sheets and counters.

  • A set of battlefield rules that can be used to resolve campaign actions or can be used independently to fight one-off battles of the period.

Price:  £5.00

The Glittering River - Rules for RCW Riverine Warfare

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A full set of period specific rules that allow players to recreate the battles along the great rviers of the Russian Empire during the Russian Civil War.  Included are a full set of battle rules, a campaign system and all the playsheets required

Price:  $12.00

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