
Wargames Vault
For those who wish to order our rules online, the following rulesets are available via Wargames Vault. If that is what you are looking for, please follow the link and they take care of the rest. Note they quote in US dollars. We price in pounds sterling so the actual price will vary according to exchange rates

The War for the American Colonies is a fascinating mix of political and military interaction. The strategy of the war is randomised by the orders the British receive each fall, such as Cut-Off New England, Southern Expedition, Occupy coastal locations etc. Thus the frustration of a constantly changing strategic policy with ever fewer troops and a rising French intervention makes for a very challenging campaign system. It is not easy for the Americans either as they have to commit a lot of their operational activity raising troops, collecting supplies and trying to rid themselves of their more incompetent generals. The battlefield rules have a battlefield generator system depending upon where the battle is fought and has a novel non-tape measure means of showing movement to the key battlefield locations.
Contents: There is a 57 page Game Handbook with full Battlefield and Campaign rules. There are Two A3 (or 4 A4) colour maps, 2 A4 pages of Campaign & Battlefield game counters, 3 A4 of battlefield Fate Cards, A4 Operational Chart, A4 Victory Points Chart, 2 x A4 Army Strength Charts and 2 x A4 Playsheets.
There is a system for fighting entertaining one-off battles.
SCALES & BASING
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Ground Scale: Tactical 1” = 25 yards; Grand Scale 1” = 100 yards
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Time Scale: Tactical 1 Turn = 10-15 minutes; Grand Scale 1 Turn = 20-30 minutes
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Table Size: 7 x 5 ft.
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Figure/Base ratio: Figures per base according to pocket. In the rules using 10 mm figures bases have 4 infantry, 3 cavalry or 1 gun and 2-4 crew per base. Tactical Game Ratio is approx. 1:4 to 1:6; Grand Scale Ratio is approx. 1:15 to 1:25.
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Game Length: 3 hours
Price: $12.00 (£9 approx)
Glory & Honour - Army Level Wargame Rules & Campaign System for The Seven Years War in Central Europe (1756-1763)

The campaign game covers the Seven Years War in Central Europe (mainly Bohemia, Saxony & Silesia) during which Prussia fought a bitter and protracted war with Austria and her allies. The battlefield rules emphasise troop quality, ability of generals, role of light troops and the decisive effect of massed cavalry. Depending on the battlefield results and the occupation of key cities the Diplomatic Chart will influence the political stance of France, Sweden, Russia and the minor German States. These may add forces to one side or call for withdrawal of friendly forces to observe and deter these states.
Contents: 51 page Gamebook, A4 set of campaign counters, Allied Armies Strength Table, Prussian Armies strength Table, Honour Points Cards, Political Chart, Campaign Calendar, Playing the Cards Chart, Battlefield Creator Chart and a two-page Playsheet (one for the Campaign System one for the Battlefield). There is also 2A3 Campaign map or 4 A4 Campaign maps (depending upon your printer).
SCALES & BASING
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Ground Scale: 1” = 100 metres. Movement is 5” for artillery, 10” for Infantry & 20” for Cavalry
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Time Scale: 1 Turn = 15-20 minutes
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Table Size: 5-6 x 4 ft.
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Figure/Base ratio: Figures per base according to pocket. We use Pendraken’s 10 mm figures with 6 infantry, 3 cavalry, 3 light troops or 1 gun and 2-3 crew per base. With 4 - 8 Bases per Infantry or Cavalry Brigade. Ratio is approx. 1:50 to 1:80.
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Game Length: 2 – 4 hours depending on size of battle
Price: $10.00
(£8 approx)
Malbrough s'en va-t-en guerre - Rules for the War of the Spanish Succession

This set of table-top and campaign rules are designed to be used to represent the Wars of the Spanish Succession.
There are two elements to the game: A Campaign game using a set of playing cards and the resulting figure battle. The former will give the latter its context and players must be careful to judge that the fight is worth the candle as the epitome of Generalship was the avoidance of risky battles. If players wish, a simple system can be generated to create one-off battles, so that each battle is different or to get players used to the novel battle system
This Gamebook contains:
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A brief summary of the period and details of the forces of the participants.
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A set of battlefield rules that can be used to recreate either the early or late period battles.
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A set of battlefield rules that can be used to recreate either the early or late period battles.
Price: £7.00

The game covers the ’98, Great Rising in the French Revolutionary Wars to rid Ireland of British rule. The main organisers, the United Irishmen, were riddled with British agents, so knew many of the leaders, the date of the rising (24th May) and even the method of letting the country know that the rising had occurred (by stopping the mail coaches). The Government arrested most of the leaders and tried to ensure the mail service ran on time!
So, is there a game in this? Well of course there is, perhaps not as evenly matched or equipped forces but as a good example of asymmetrical warfare where a regularly trained army faces a peasant mass. Likewise, the incoherent nature of the United Irishmen is best portrayed via dice rolls rather than player decisions and that all players should be British Lord-Lieutenants defending their County, gaining prestige and gaining the support of the central government at Dublin Castle. We have included in the game a novel mini-campaign system for four fictitious Irish counties struggling to destroy risings in their counties. There is also a neat system of creating one-off battles with context.
Contents: 32-page Gamebook, 1 x A4 sheet of Map & Status Counters, 1 x A4 sheet of Strength counters, 4 sets of British Action Cards, 3 x A4 Rebel Battle Plans and a two-page Playsheet. There is also an A3 Campaign map or 2 x A4 maps (depending upon your printer).
Price: $8.00